Hell, I know people that prefer to use Hammerhead over Thunderlord (I don’t). As I said below make sure you use the same scope that you like. How much easier of a weapon type do you want. Post, Download on the AppStore Seen a post on reddit awhile ago where someone tested counter balance mod on a variety of weapons. This makes absolutely no sense. A counterbalance mod adds +15 to recoil direction, which puts Blast Furnace to 80, which will be a tighter overall recoil spread, but it will tend to go to the left or right (can't remember which). The overall recoil (spread of each bullet in burst & direction of spread) gets much worse with a CB mod. The second digit (_5/_0) affects the recoil direction. [https://www.reddit.com/r/CruciblePlaybook/comments/a9rn3n/how_the_recoil_direction_stat_works/]. Idk I have a blast furnace with steady rounds , zen moment and counterbalance mod and it is truly a laser. Cancel I don’t like Blast Furnace tbh. 6:34. The Return of the Blast Furnace - Because I was asked so often: Where is it gone? It's meant to make the recoil more predictable, but what you're left with is a weapon that kicks like a mule, just one that kicks in a predictable direction. It doesn’t say in-game, I had zen moment and a counter balance mod and it was terrible. Besides that, thanks for the explanation. Water/Magma Source - Spawn your own liquids at the Spawn Location. Play nice. Has there been any acknowledgement or any planned fixes for counter balance mod on blast furnace? It would be the best. And if you don’t have a role with rampage/kill clip, what are you doing? How is recoil different on console vs playing with a controller on PC? I had it on, and tried it without and sure thing it was better. Can confirm this is true. There’s something wrong with my BF. Blast furnace has a recoil direction of 65, which is overall vertical but with a bit of left/right sway. Induction Furnace During melting in a coreless induction furnace, bundles may, at least party, plunge into liguid iron before zinc could evaporate. Loading, please wait. Take a minute to review our Code of Conduct before submitting your post. I'm not sure how much worse recoil is on consoles, but in both cases I'd rather recommend a Targeting Adjuster over Counterbalance Stock. Try it w a counterbalance mod...it’s terrible. Adding counterbalance will add 15 to it, making it 80. Adding a +15 recoil mod to blast furnace tits up the variance, but gives it a strong kick to the right. https://docs.google.com/spreadsheets/d/1_6zsM7kzvg0aUT8YtM_-Wg_5K1gKDOlrwfVzutEjq-s/htmlview. You are not allowed to view this content. It rolls head seeker so you land the body hits and recoil up to the head for increased precision damage. I have a tough time accepting the fact that it just "works in an unexpected way" when literally I've tried probably over a dozen pulse rifles in both D1 and D2 and no other ones react to a CB mod this way, and I've tried plenty of pulses that had a fairly high recoil direction to start. Counterbalance Stock reduces horizontal recoil but increases vertical recoil. From experience comes excellence. And to my understanding, blast furnace doesn’t roll with arrow head brake to give it a +30 recoil direction but it does roll with steady rounds which can give it a +15. Since landing on a number that ends with 5 such as 95 is very good, is it better then 100, which ends in a zero? I've actually tested this against a wall in game and what you have described does not happen. TinoC 2,734 views. - Create unlimited water with the tear of armok. Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will make it jump consistently to the left. And so Blast Furnace has a pretty vertical recoil, but counterbalance stock shifts it to the right or left, making it worse. Definitely the best mod for it. Please read the sidebar rules and be sure to search for your question before posting. There’s a Reddit post about any hidden recoil stat ending in 5 is almost near vertical. I know it would seem that the higher the number the better the recoil would be but it’s based on how numbers ending on 5 touch the center axis. - Allows mass smelting of ore. - Allows mass production of fuel. Weird if it’s a bug. 0. Get it on Google play. Go Figure kicks hard left, but with the Mod it's relatively vertical. Create Fireteam So you’d want to put Counter Balance on guns that have a value of say, 71 or 69, whereas a Targeting Adjuster or whichever mod you wish is better for 64,76, 85 and so on. By continuing to use this site, you agree to the policies documented at, Our policies have recently changed. To counterbalance that, the blast can be enriched with oxigen or, with high amounts of dust, also by a combination of natural gas and oxigen (Fig.4) [6, 7]. IMO this is the absolute best Gambit Invader weapon, I would take it over Truth any day of the week. For PVP: You may want to throw on a Counterbalance Mod to curb the gun’s recoil, but otherwise it’s a solid pick for … To summarize, the first digit (8_ in 85/80) affects the variance of the recoil (consistent/predictability of recoil pattern). how ever the aim assist in this game really brakes the skill gap of it. Try it without a counterbalance mod...it waaaay better. This sub is for discussing Bungie's shared world, action FPS looter-shooters: Destiny 2 and its predecessor, Destiny. Anything with a number ending between 0-4 and 6-9 will recoil either more left or right respectively. https://www.reddit.com/r/CruciblePlaybook/comments/a9rn3n/how_the_recoil_direction_stat_works/ The Blast Furnace on my Hunter is my new baby. Anything with a number ending between 0-4 and 6-9 will recoil either more left or right respectively. And nobody mentioned what happens if you go above 100. Bungie.net is the Internet home for Bungie, the developer of Destiny, Halo, Myth, Oni, and Marathon, and the only place with official Bungie info straight from the developers. He is that which is an end. Rasmussen sight (a must for me) Tactical Mag, Snapshot Sights and Killclip with Stability Masterwork. Counterbalance mod is trash. By continuing to use this site, you agree to the updated policies documented at, {{client.users[message.memberFromId].displayName}}. So how do you check the exact number for the recoil stat of your weapon? If you want the short of it, this graph is a simple, accurate representation of where the kick goes for each bullet.Blast Furnace is at 65 - pretty much dead vertical with little deviation. Bungie coding error most likely. So basically for some odd reason, the goal is to make the recoil land directly on a number ending in 5. Edit /u/luminousshot posted this in a similar thread regarding Arrowhead Brake: https://www.reddit.com/r/CruciblePlaybook/comments/a9rn3n/how_the_recoil_direction_stat_works/. Ok I think I completely understand how this works now. For example 95>85> 75> 65 etc... and obviously if you can get to 100. Saw a YouTube streamer say something about it, traded my Furnace with CB for Targeting Adjuster and it made it sooooo much better. For stability perks, you're looking for Arrowhead Brake (+30 to Recoil Direction) or either "moderate recoil control" barrel (+10), to keep it at the vertical recoil sweet-spot. Its fun bursting people down from pretty much sniper range.