Death has been the greatest constant throughout human history, but the way humans viewed this unavoidable force has changed considerably as different deities arose to oversee it. On the one hand, it absolutely oozes flavor with its abilities, and the spell list is quite strong for a Cleric. Weapon (hand axe), rare, cursed, requires attunement This hand axe looks almost identical to a Dwarven Thrower. Rune of Heaven’s Fan: when this weapon is swung, a gust of cool wind is released, extinguishing fires and briefly turning the ambient temperature tolerable regardless of its previous state. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. BOON OF HIGHER MAGIC. Joke’s on You: Trickery Cleric 5E. If the spell normally requires a standard action, you can cast it as a swift action. Prerequisite. The Forge cleric in my game regularly uses Artisan's Blessing to help him maintain and repair his firearms. You gain a +2 bonus to attack and damage rolls made with this magic weapon. Rune of Terran Blessing: The wielder cannot be knocked prone by any environmental hazards (earthquakes, slippery ground, falling rocks, etc.). Available starting at level 1, Blessing of the Forge is one of the mainstay features of the Forge Cleric. Any creature under CR 10 automatically fail any checks to avoid your grapples. So clearly the material silver is not worth 100 gp. You can wield a heavy or 2-handed weapon in 1 hand and use two-weapon fighting with such weapons. On the other hand, the domain powers it gets are lackluster at best. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. According to the Xanathar’s Guide: At 1st level, you gain the ability to imbue magic into a weapon or armor. Deities grant blessings of the same name as the domains they grant. Weapons and armor used by monsters are rarely in good enough condition to sell. Unless otherwise noted, using a blessing is a standard action.A warpriest without a deity can select any two blessings (subject to GM approval). The rules on silvered weapons state: You can silver a single weapon or ten pieces of ammunition for 100 gp. I recently acquired a new handgun, and, thanks to that acquisition, I was faced with the task of blessing the weapon and the associated munitions. With your use of Artisan's Blessing, you can convert those items into an art piece, which changes it's sell price under Gems, Jewelry, Art Objects: Artisan's Blessing is great to transform all the bulky/heavy random loot (Chain shirts, portable rams, shields, hunting traps, iron pots, sledge hammers, 10' chains) into light portable trade goods like 1 lb bars of gold. Battle Blessing ( Complete Champion, p. 55) You can cast spells more quickly than usual in the heat of battle. More specifically, the topic is on the rather touchy subject of blessing weapons such that they have their intended effect, without all of the rather annoying malfunctions that might occur. -Turn up to 100gp of random flotsam into components of something more expensive. As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. The ability is very useful, but only in the hands of a creative player that's willing to accept it as a purely noncombat support/preparation ability. You can cast most of your paladin spells faster than normal. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. Bless weapon was a transmutation spell that grants a weapon a temporary holy aura.2 1 Effects 2 Components 3 Appendix 3.1 See Also 3.2 Appearances 3.3 Further Reading 3.4 External links 3.5 References A paladin used this spell to enhance a weapon to be more deadly against evil creatures. The Trickery Cleric is a rather lopsided domain. A warpriest can select any two blessings granted by his deity. Ability to cast paladin spells, Benefit . You gain one spell slot one level higher than your current highest spell slot. Kelemvor (kell-em-vor) is the latest in a long line of Faerunian deities to command the forces of death and oversee the fate of the dead.