Attacks Hitbox Active FAF Base Dmg. Kart Jump can be cancelled into any attack on any frame but is otherwise a 33 frame animation. It mainly focuses on ranking each character’s options such as frames of … 2. Bowser can also use it on someone who is hanging on the edge and he will knock them off it and he will grab on instead. Attacks Hitbox Active FAF Base Dmg. Frame timing adjusted so that the move degrades sooner, when Bowser is swiping above his head. Currently, Bowser is 32nd on the tier list for Brawl, in the "G" tier, a slight improvement from his bottom tier position in Melee. Transitions to rapid jab as early as frame 7, close early/late/later/far early/late/later, Normal * Does not include model scaling *, Landing hit on frame 2. Hits 16—49 with rehit of 5. It is unsure whether the player has to hold the direction on the analog stick according to what side the edge is on or if they can just Bowser Bomb and he will automatically grab on. It's at the top 0f 55:45 because Wolf can still 2 frame Bowser and laser beats flame breath. Which frame is that? -- -- -- -- -- Bowser Bomb's landing graphics enlarged to match the new hitboxes. ... strong hit frames 16-21, can also do 17% damage. frame (current frame is default ) You can type frame or type pwf, which is a synonym for frame. 3. invincible frames 1-4, Notes - can also do 3% damage. Mobile-friendly Frame Data for Bowser Jr. in Super Smash Bros. Bowser's Frame Data [1.1.6] Statistic Value/Rank Statistic Value/Rank; Weight: 130 [1st] Max … Jab. weak hit frame 30 and has 7 frames shield stun, Notes - 7 weak hits followed by strong hit at frame 35, Notes - frames listed are the minimum anmount of frames move will be active (if you quickly tab b), Notes - scratch can do 12, 10, or 8% damage. Frames Data provides the frame information that eyecare professionals rely on to stay efficient and profitable. SH / FH / SHFF / FHFF Frames — 38 / 52 / 26 / 36, Fall Speed / Fast Fall Speed — 1.65 / 2.64, Shield Grab (Grab, post-Shieldstun) — 15 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Deactivates when contacting a shield. Complete one of the following: 1. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair … 32 Frame … Wolf is a really good character but I believe Bowser has the tools to take him down. Forward aerial's hitboxes restructured into a tipper format. Mobile-friendly Frame Data for Bowser Jr. in Super Smash Bros. Ground Attacks. I think the dair is quite a useful move.Generally your opponent thinks if you are to attack from above it will be down b but dair always catches them by suprise.It also useful situationaly alot aswell. Aerial Down B. 40 frames endlag after a slam, but can be cancelled by landing on a platform. Everything hinges on the current frame. Combos Frame Data Strategies Overview Zoning 23 frames of invulnerability after a successful grab. However, despite Bowser's numerous strengths, he has noticeable flaws. Throws on 50. Defeat Giga Bowser in World of Light.With the exception of the third method, Bowser must then be defeated on Mushroom Kingdom U. walk init vel: 0.3: walk acc: 0.07: walk max vel: 0.75: ground friction: 0.06: dash init vel: 1.3: dash run acc a: 0.04: dash run acc b: 0.02: dash run term vel: 1.65 Up tilt initial knockback stats increased to match Melee's. Angle BKB/FKB KBG; Fire Breath: slow (flinchless after … weak hit frame 30 and has 7 frames shield stun. Play VS. matches, with Bowser being the 3rd character to be unlocked. Frames Data provides the frame information that eyecare professionals rely on to stay efficient and profitable. Type frame to discover its identity:. When you load a dataset,. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. Participating vendors include major frame companies such as Marchon, Luxottica, Safilo, Marcolin, Tura, Modern, Oakley, ProDesign, Europa, Morel, … Bowser Jr ... Kart Jump can be cancelled into any attack on any frame but is otherwise a 33 frame animation. Autocancels on frame 55 onward, "late" hitbox is when the cannonball starts losing altitude, Damage based heavy armor begins on frame 20. BOWSER. Stata commands use the data in the current frame. Despite his excellent options to rack up damage, his frame data is below average overall, which means that faster opponents can beat Bowser to the punch, and that he is susceptible to being punished if his attacks are whiffed, shielded, or dodged. Autocancels on frame 1-2 and 34 onward, Landing hit on frame 1. An amazing compilation of frame data gathered without using any kind of special tools or AR. sysuse auto (1978 Automobile Data) you are loading it into the current frame. Although he has received some good buffs, his mediocre tournament results, very low vertical recovery, vulnerability to infinite chain grabs, and near terrible match-ups nevertheless leave him in the G Tier. all hitboxes connecting will result in 29% damage. able to grab edge 13 frames before freefall if started in the air, Notes - data assumes down b lands on same height platform it started, Notes - active until landing, then 60 frames of endlag. Down Smash. Frame Data ... data assumes down b lands on same height platform it started. Clear Classic Mode with Donkey Kong or anyone in his unlock tree, being the 1st character unlocked. v3.0 . Damage depends on travel speed, Earliest you can hammer or dodge is on frame 26, Mechakoopa activates on frame 48. when grabbed, "bite" does 4%, forward throw does 13%, and back throw does 9%, Notes - scratch can do 12, 10, or 8% damage. Participating vendors include major frame companies such as Marchon, Luxottica, Safilo, Marcolin, Tura, Modern, Oakley, ProDesign, Europa, Morel, … Bowser two frames wolf fairly easily , out speed's him and can get in his face easily , flame breath beats out both of his recovery tools , he out ranges him. Ultimate. Ultimate. Explodes 28 frames after latching. Notes - weak hitbox frames 27-31, strong hitbox frames 14-18, Notes - strong hit frames 16-21, can also do 17% damage. Whether Bowser or his opponent has more control over the direction of the slam is determined by whoever has less damage. Bowser Pummel Data The best timing for Bowser's pummel is 128 beats per minute. when grabbed, bite does 4%, forward throw does 13%, and back throw does 9%, Notes - can also do 5%. So frame perfect would be as little as 10 and upwards of whatever.