Engineered Explosives and additional costs (e.g., Thalia or Trinisphere) September 21, 2012 February 5, 2015 | bimmerbot. In Standard, it is more difficult to set up free mill engines. It’s potentially even better because it costs only 2 mana, and because you can keep recasting the same spell as often as you like. You can now import it in the MTG Arena client. Basalt Monolith - The worse Grim Monolith, yet as mentioned before, with untap effects becomes great. Lodestone Golem - Slowing less artifact-centric decks down while not affecting our own board progression is a great strategy. It’s basically a Regrowth with upside. If anyone has good ideas or suggestions let me know. Furthermore the magus can be searched for with Imperial Recruiter when you need your own lands to produce more red mana for throwing artefacts with Bosh. , Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. Card Rulings 12/1/2004 If Engineered Explosives had no charge counters on it when you sacrificed it, it won’t destroy an animated land, because that permanent is a land in addition to being a creature. Once this board has been set up we can find our synergy piece through a multitude of tutors in the deck, bring out Bosh, and start flinging damage through the following lines: Mycosynth Golem + Bosh, Iron Golem + 7+ other artefacts on board = casting bosh and flinging himself repeatedly. Discussion. The mill effects are just about as good as card draw spells because Underworld Breach makes your graveyard an extension of your hand. Mana Crypt - Needs no introduction, the Sol Ring on crack. I still love the extra mana it offers the turn it comes down and because we want to be explosive, we want this. It’s like how sometimes Affinity can equip a Cranial Plating before Stony Silence hits play, but usually the hate card means game over. Ive seen a few lists run Academy Ruins + Engineered Explosives for constant board wipes. what sort of deck are you running? Codex Shredder - This little gem has multiple positions in the deck. level 2. This uniquely versatile "sweeper" is an excellent card for multi-color control decks as well as artifact themed decks. He can also be used as a lightning bolt to zap players or planeswalkers when needed, and when you get to ult him, you can stock your board full of value. Ugin, the Spirit Dragon - Big papa Eugene. Disclaimer: This section is still under construction and will detail each card asap, for now I will drop a simple overview: There are a few inclusions that seemed very important in the deck which I will shorty explain. TappedOut.js Blog Widget, With an 8 cmc commander and an elaborate setup to get going this deck wants to run an explosive number of ramp artefacts. I assume, since it is not played in the non-Whir version, that the plan is to search for the Explosives with the Whir. Sometimes during the game we need to be able to get rid of an oppressive permanent or dangerous creature in a more or less mana efficient way (so that we can use the majority of our mana for spell-casting). However, this seems very convoluted and won’t make for a competitive combo deck. ... and a dirty combo player all at once so I have no morals. We can tutor this out using Imperial Recruiter or artefact tutors when needed, making it a reliable source of removal, which can later on be thrown for 6 damage using our commander. Engineered Explosives lets you blow it up whenever you need to, which can be T3 (against the board of 2-cmc permanents), or blow up a 3-cmc Liliana on T5. Thran Dynamo - The reason this deck can use cards like the dynamo is because our commanders is so costly. As a control piece it prevents our opponents from using top-deck tutors such as Vampiric Tutor as well as strategies using Sensei's Divining Top and Scroll Rack. Complete Comment Tutorial! Out of all Theros Beyond Death cards that have been previewed so far, Underworld Breach looks the most dangerous to me. Engineered Explosives on 0. Pyroblast / Red Elemental Blast - The Counterspell in red. This annoying message will go away once you do! Engineered Explosives rulings: 2004-12-01: If Engineered Explosives had no charge counters on it when you sacrificed it, it won’t destroy an animated land, because that permanent is a land in addition to being a creature. Synergy-driven aggro decks like Modern Affinity are his favorite. Edit. I have learned that threatening 8+ instant speed damage is a powerful tool to have on your side of the board. Engineered Explosives from Modern Masters for . Sunburst is a fairly unique ability. Upvote 0. Engineered Explosives Artifact. Stranglehold - Preventing our opponents from tutoring for pieces to develop their gameplan, or preventing them from tutoring for answers against our board (Vandalblast / Null Rod) is great. Mox Opal - The artefact Mox, just perfect for artefact focussed decks. This deck is still under construction and is undergoing play-testing. These two allow us to remove great blue permanents such as Mystic Remora and Rhystic Study, or counter a Counterspell countering our progression. For this reason we want to run a graveyard hate piece (which can be tutored up when needed). All of these combo engines seem pretty powerful. Here is a rough list, filled with cheap artifacts and mill effects. This site © 2020 TappedOut.net, LLC This is my brew on Bosh where I want to avoid (at all costs) infinite combo lines (Rings of Brighthearth + Basalt Monolith + Prismite to kill the table with bosh and so on) as well as the nasty lockdowns that do not win the game outright but rather make it a slow dragged out mess (Mycosynth Lattice+Vandalblast//Karn, the Great Creator and such).